top of page


Kickstarter Launch Day Checklist: What to Do in the First 48 Hours
A campaign that funds 80% in its first two days generates press interest, activates Kickstarter's own algorithm to surface it in browse and search, and tells every backer who arrives later that this project is real and succeeding. A campaign sitting at 20% funded on day three sends the opposite signal — and that signal compounds.


How to Make an Indie Game Trailer That Actually Gets Clicks
Your game trailer is your most-watched piece of marketing material. It runs on your Kickstarter page, your Steam page, your social channels, and in every press kit you send. A strong trailer converts casual browsers into committed backers. A weak one (even for a great game) leaves potential backers unconvinced and moving on.


How to Design Kickstarter Stretch Goals That Keep Backers Pledging
Used well, they keep backers engaged throughout a 30-day campaign, give people a reason to upgrade their pledge, generate social sharing, and create a sense of collective momentum


Ghost Vanguard: How a Dark Fantasy Beat 'Em Up Indie Game Reached 185% Funding on Kickstarter
Ghost Vanguard started with a small but dedicated following online. Launching paid ads, a Discord community and a demo secured them over $35,000 in funding and over 10,000 additional wishlists.


Kickstarter Indie Game Marketing Tips for 2026
Most campaigns don’t fail because the game is bad. They fail because nobody told enough of the right people it exists — and the ones who found it weren’t convinced. Key takeaways Positioning is your first conversion tool. Before anyone backs your game, they need to understand it, and feel something about it (genre, style, art, characters) and you only have a few seconds to land that with a first impression. Authenticity isn’t a vibe. It’s a strategy. Players back people the


How to Write a Kickstarter Press Release That Actually Gets Covered
Most press releases get ignored. Here's the structure that gives yours a real chance. When journalists and content creators receive a press release, they're scanning, not reading. You have a few seconds to hook them in and answer one question: is this worth my audience's time? A badly structured press release answers that question with silence. A well-structured one makes the pitch obvious, the game memorable, and the hook impossible to miss. This is the structure that works
bottom of page