<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Full Charge]]></title><description><![CDATA[Full Charge]]></description><link>https://www.fullcharge.games/resources</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 23:01:28 GMT</lastBuildDate><atom:link href="https://www.fullcharge.games/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Building Trust: The Organic Social Media Strategy Indie Games Actually Need]]></title><description><![CDATA[Posting can lead to visibility, visibility can lead to an audience, an audience can lead to community, community can lead to engagement, and engagement can lead to trust - marketing yoda from a planet far, far away. Key takeaways to building trust Trust is the conversion engine. Awareness brings players to the door. Trust is what makes them walk through it. Without trust, no amount of reach will turn followers into backers.  Consistency beats virality. One viral post spikes your numbers -...]]></description><link>https://www.fullcharge.games/post/indie-game-trust-organic-social-strategy</link><guid isPermaLink="false">6a0881ed90efca42974fea79</guid><pubDate>Sat, 16 May 2026 14:57:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_29ab7062f51d47e88e12044d3e057fcf~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How to Write a Kickstarter Press Release That Actually Gets Covered]]></title><description><![CDATA[Most press releases get ignored. Here's the structure that gives yours a real chance. When journalists and content creators receive a press release, they're scanning, not reading. You have a few seconds to hook them in and answer one question: is this worth my audience's time? A badly structured press release answers that question with silence. A well-structured one makes the pitch obvious, the game memorable, and the hook impossible to miss. This is the structure that works for Kickstarter...]]></description><link>https://www.fullcharge.games/post/how-to-write-a-kickstarter-press-release-that-actually-gets-covered</link><guid isPermaLink="false">6a074f834187691eea846421</guid><pubDate>Fri, 15 May 2026 17:14:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_f4477cb9b72f465f97feffd96a20ef52~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[The Pre-Launch Timeline Indie Developers Actually Follow (90, 60, 30 Days Out)]]></title><description><![CDATA[Most indie game Kickstarters don't fail because the game is bad. They fail because they didn't have a pre-launch timeline Posting on social media, growing your community, and preparing for your launch. It all feels like a shot in the dark, but there are actions we can take to make it feel a little less like bashing your head on your keyboard. Planning a pre-launch builds the audience, infrastructure, and momentum your campaign needs before day one, and each phase has a different job. There's...]]></description><link>https://www.fullcharge.games/post/the-pre-launch-timeline-indie-developers-actually-follow-90-60-30-days-out</link><guid isPermaLink="false">6a05dcb4875a6143a3388889</guid><pubDate>Thu, 14 May 2026 14:36:51 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_29ff72d002bf411da0c0c349e462dab0~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How To Design A High-Converting Kickstarter Pre-Launch Page]]></title><description><![CDATA[Crafting a high‑converting Kickstarter pre‑launch page is all about strategy, clarity, and momentum. Indievelopment walks developers through essential design steps—from writing a captivating headline and hero image, to showcasing key features with GIFs, outlining stretch goals, and building trust with team intros, timeline visuals, and press proof . A well-structured page not only captures attention, it's a powerful tool to start building your backer base before launch.]]></description><link>https://www.fullcharge.games/post/how-to-design-a-high-converting-kickstarter-pre-launch-page-including-best-practices-examples</link><guid isPermaLink="false">69f48c3f7b1c42fb24f26238</guid><pubDate>Fri, 01 May 2026 11:23:53 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_1345a2c305514528bb98ef9074040267~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Why Indie Developers Should Hire a Marketing Agency for Their Kickstarter]]></title><description><![CDATA[Why It Matters Hundreds of games compete for the same backers. A marketing agency brings the strategy, assets, and bandwidth to help yours cut through. 8 Reasons to Work With a Marketing Agency Kickstarter Expertise — proven roadmaps, not guesswork Stronger Strategy — full-funnel targeting from awareness to pledge High-Converting Assets — trailers, GIFs, Kickstarter headers built for conversion Content &#38; Social Media — keeps hype alive and extends reach daily Email Marketing — grow your list...]]></description><link>https://www.fullcharge.games/post/why-indie-developers-solo-devs-and-publishers-should-hire-a-marketing-agency-for-their-kickstarter</link><guid isPermaLink="false">69f48b12edf5696920d18fd2</guid><pubDate>Fri, 01 May 2026 11:18:02 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_aaf0935c56384b6e9a48c57722c6f128~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Things I Learned From Marketing 5 Funded Video Games on Kickstarter]]></title><description><![CDATA[A Kickstarter campaign can include a lot of trial and error, testing and mistakes. Here's what I've learned from marketing 5 successful Kickstarters. Key takeaways Convert social media attention into Kickstarter followers, not just likes Focus your marketing on Kickstarter first before pushing Steam wishlists Paid ads often outperform PR for driving Kickstarter backers Strong rewards, community engagement and launch momentum matter most for success Your Social Media Follower Count ≠ Interest...]]></description><link>https://www.fullcharge.games/post/things-i-learned-from-marketing-5-funded-video-games-on-kickstarter</link><guid isPermaLink="false">69f0c76c89aa25024edfeb1e</guid><pubDate>Tue, 28 Apr 2026 14:49:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_dd58429a63e84858b8de0b16c12f074e~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How to Grow a Thriving Community for Your Indie Game]]></title><description><![CDATA[Developing your game is only the beginning. Now you have to keep potential players interested enough through your development to convert them into supporters. Here's how you can keep your community thriving.]]></description><link>https://www.fullcharge.games/post/how-to-grow-a-thriving-community-for-your-indie-game</link><guid isPermaLink="false">69f0c5bb5008475f26ae3bd5</guid><pubDate>Tue, 28 Apr 2026 14:41:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_2061f4730c2a4ebf9fa6544ea4904119~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Hard-hitting facts you need before you launch your Kickstarter]]></title><description><![CDATA[A Kickstarter can feel like a full-time job (over the course of 2-3 months) alongside your game development, and a lot of indie developers fall into some common pitfalls. Here are the hard-hitting facts you need to know before you launch.]]></description><link>https://www.fullcharge.games/post/hard-hitting-facts-you-need-before-you-launch-your-kickstarter</link><guid isPermaLink="false">69f0c411ddc36f176231efc5</guid><pubDate>Tue, 28 Apr 2026 14:34:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_8b5b06ae1904459c9ef0da76600be1a9~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Kickstarter Marketing Basics For Indie Devs]]></title><description><![CDATA[4 Basic marketing tips to help your Kickstarter pre-launch]]></description><link>https://www.fullcharge.games/post/kickstarter-marketing-basics</link><guid isPermaLink="false">69f0c2db89aa25024edfdfbd</guid><pubDate>Tue, 28 Apr 2026 14:26:57 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_37bd3ab156794e37a5b7036c49ffef41~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Tips for a successful Kickstarter page design.]]></title><description><![CDATA[Check out these top tips to designing your Kickstarter page. From creating your video pitch to the page structure and more.]]></description><link>https://www.fullcharge.games/post/tips-for-a-successful-kickstarter-page-design</link><guid isPermaLink="false">69f0bc79ddc36f176231dd26</guid><pubDate>Tue, 28 Apr 2026 14:20:58 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_c8fa71e1f1134fa4a3124e34931cd8a4~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How to design a Kickstarter page]]></title><description><![CDATA[Designing a Kickstarter page that sells your video game through images, videos gifs and creative copywriting can be the key to success.]]></description><link>https://www.fullcharge.games/post/how-to-design-a-kickstarter-page</link><guid isPermaLink="false">69f0bb477475e016cb941f2c</guid><pubDate>Tue, 28 Apr 2026 13:52:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_27da00bc6620426b8ecafe7b6d53a9e0~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How to write a Kickstarter title &#38; summary that hooks your Audience.]]></title><description><![CDATA[Writing a compelling Kickstarter project title is crucial to capturing the attention of potential backers.]]></description><link>https://www.fullcharge.games/post/how-to-write-a-kickstarter-title-summary-that-hooks-your-audience</link><guid isPermaLink="false">69f097d824f9d3e5cd700960</guid><pubDate>Tue, 28 Apr 2026 13:48:51 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_39f093fd63234b2396445771a7912f3b~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How to Set Up a Kickstarter Page]]></title><description><![CDATA[Find out how to create a Kickstarter page from scratch. Covering the basics of what you need to set up your own Kickstarter]]></description><link>https://www.fullcharge.games/post/how-to-set-up-a-kickstarter-page</link><guid isPermaLink="false">69f09625d3f2ae6dd913cea2</guid><pubDate>Tue, 28 Apr 2026 11:16:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_8e8e8cc48b14409a92cd9b88fc2b9ee4~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Video Game Reward Ideas For Kickstarter]]></title><description><![CDATA[Running out of ideas to create must-have rewards for your Kickstarter? Check out these ideas]]></description><link>https://www.fullcharge.games/post/video-game-reward-ideas-for-kickstarter</link><guid isPermaLink="false">69f08fc489aa25024edf652f</guid><pubDate>Tue, 28 Apr 2026 11:10:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_7cf1152b2f80429b8908c139bf5f8459~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Low-Cost Marketing For Indie Games]]></title><description><![CDATA[Marketing without a budget can be tough, but these low-cost marketing tips can help you figure out how you can market your game.]]></description><link>https://www.fullcharge.games/post/low-cost-marketing-for-indie-games</link><guid isPermaLink="false">69f08cb87475e016cb93affa</guid><pubDate>Tue, 28 Apr 2026 10:43:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_550ae96e5e4c40ab8160e8641de1fa6c~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[Why Indie Developers should use Kickstarter]]></title><description><![CDATA[Kickstarter is a great way to build up hype and exposure through crowdfunding. Here's why indie devs should use Kickstarter]]></description><link>https://www.fullcharge.games/post/why-indie-developers-should-use-kickstarter</link><guid isPermaLink="false">69f08b447cb0726b2daa1f23</guid><pubDate>Tue, 28 Apr 2026 10:29:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_fc069bc04dd948e99d1ec928c6a70704~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How To Use Facebook Ads For Your Kickstarter Video Game Pre-launch Campaign]]></title><description><![CDATA[Launching your video game on Kickstarter can be an exciting time and with a pre-launch campaign, what better way to get the hype going! ]]></description><link>https://www.fullcharge.games/post/how-to-use-facebook-ads-for-your-kickstarter-video-game-pre-launch-campaign</link><guid isPermaLink="false">69f089acddc36f1762316661</guid><pubDate>Tue, 28 Apr 2026 10:24:41 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_35a31a713bab44989f23b45bbb217477~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[How to create engaging social media posts for your game.]]></title><description><![CDATA[4 great social media examples from indie devs' to take inspiration from and kill it across your own to promote your upcoming video game.]]></description><link>https://www.fullcharge.games/post/how-to-create-engaging-social-media-posts-for-your-game</link><guid isPermaLink="false">69f087f324f9d3e5cd6fe632</guid><pubDate>Tue, 28 Apr 2026 10:17:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_cc981f33a3bb4bb8a478181a7345e98d~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Sam Jarvis</dc:creator></item><item><title><![CDATA[The do's and don'ts for any Kickstarter campaign]]></title><description><![CDATA[4 essential Dos and 4 Don'ts to avoid when it comes to launching your game on Kickstarter.]]></description><link>https://www.fullcharge.games/post/the-do-s-and-don-ts-for-any-kickstarter-campaign</link><guid isPermaLink="false">69f08113d3f2ae6dd9139fdb</guid><pubDate>Tue, 28 Apr 2026 10:10:41 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/0da9af_c3283ef8d53b4e6493b3d0c07de37c21~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>sam58734</dc:creator></item></channel></rss>